Kluege's u53 Paralyze and Terror Arrow Build
U55 Adjusted Paralyze/Terror Arrow Build:
Close to no fail Paralyze and Fear DC
High DPS with High Wisdom Score
Warning - Heroic sucks as you do not get IPS until late.
12 Ranger / 6 Fighter / 2 Monk - Wisdom Based Archer Lawful Neutral
Currently Deep Gnome
Paralyze DC: Base (20 + 39 wis mod + 35 Enchant DC) = 94
Reaper with Pots DC = 20 +43 wis mod + 39 enchant) = 102
Wis: 88 base (96 in reaper + pots)
Standing Doubleshot: 138
Standing Ranged Power: 222
Fort Bypass 116%
13d6 SA dice - Damage Bonus 12
Starting Stats (+8 Stats):
Wis 18 (All Level Ups)
Base Ending Stats (with Racial Completionist):
Progression is important (tougher in heroic due to requirements): 4x Ranger, 2 x Monk (save precision and Zen Archery for monk lives), then mix in fighter and ranger (I did not pay attention) to maximize feat selection.
Feats (IPS is the Trickiest. You will not get until 11 ranger and not until lvl 18):
5-6 Monk (use 2 ranger if doing lesser TR to remove wizard level from Deep Gnome)
3 Weapon Focus Ranged
5 Zen Archery (Martial Arts Feat)
6 Adept of Forms
6 Precision (Martial Arts Feat)
7 Power Crit
9 IC Ranged
9 Enchantment Focus
12 Weapon Spec Ranged
12 Master of Forms
15 Empower Healing (Good place to add IPS then swap out before lvl 18)
18 Grand Master of Forms
19 Weapon Focus Thrown
21 Combat Archery
22 Holy Strike
24 Overwhelming Critical
27 Watchful Eye
28 Crush Weakness
30 Greater Spell Focus Enchantment
30 Scion of Feywild
31 Legendary Aim
Favored Enemies: undead, giants... really whatever is the current content, you can rework these by TR or whatever if needed.
Skills: max heal, UMD, search, spot, listen, possibly Perform (for Scion of Feywild)
Spell List (Ranger):
1st: Jump, pass without a trace
2nd: Barkskin, protection from energy
3rd: wild instincts, neutralize poison
AA: 23 total
T1: Conjure Arrows, Awareness x 3, Corrosive Arrow
T2: Elemental Damage, dispel shot x1
T3: Terror, Elemental Damage, Wis
T4: Paralyzing, Smiting
Deepwood: 34 total
T1: Stealthy x3, Increased Empathy x3
T2: Survivalist, Damage Boost x3
T3: Survivalist, Aimed Shot, Wis
T4: Survivalist, Killer x3, Leg Shot, Wis
T5: Heavy Draw, Strikes Like Lightning
T1: Rugged x3, Out in Nature x3, Practiced Accuracy x2,
T2: Diving Attack Shot x1, Action Boost: Sprint x1, watch the centerx11
T3: Killer Instinct II, Conditioning, Go for the Eyes x
T4: Deadly Instinct: x3, No Mercy x1
Shiradi Champion (38 to get all T5 and Cores) Shadow Dancer 17 (get T3 Grim Precision x3 and Shadowstriker), Primal Avatar 7 (to get Coccon and T2 Spirit Boon - Mind) = 62 pts
Armor: Leg Wildwood Outfit
Goggles: Leg Magewright
Helm: Helm of the Final Watcher
Neck: Family Recruit Sigil
Trinket: Echo of Ravenkind
Cloak: Leg Magewright
Belt: Leg Black Satin Waist - +5 Quality Wis
Ring: Radiant Ring of Taer Valaestos (Slot +2 Feastive Wisdom here)
Ring: Leg Shattered Onyx - Insightful Wis
Gloves: Leg Wildwood Gauntlets
Boots: Leg Deepsnow
Bracers: Wildwood Wrists (whatever +21 stat you want here)
Quiver: Epic Purifying Quiver blunted ammo
Swaps / clickies: Void (for arrow clickie), neck Legendary Rose Quartz Sigil Stone 3 charges of deathward.
Augments: Litany of the Dead (+2 profane stats) and (Cruel Cut) **Note all the other decent Raid Set Bonus ones are artifact bonuses that are covered by Wallwatch Set already so avoid them.
Another version would be running Fury of the Wild ED. No changes to the build beyond ED choices. Wisdom does drop some as well as ranged power, but you get more DPS for sure with more frequent Fury shots.
Looks like I messed up the progression. I have fixed above, but instead of 7-8 fighter, you need to go 7 fighter, 8 ranger, 9 fighter so you can take IC ranged at lvl 9 with fighter feat and enchantment focus as normal feat.
Fixed progression to be able to get manyshot quicker. Still will need to do a feat swap if you want IPS earlier... which I usually do.
I am currently in Deep Gnome and liking it more than I liked other races including what I thought would be end build of Aasimar Scourge. You get wisdom in the cores as well as being short to hit more things with IPS targeting. The passive choices are nice bonus type things like saves and wand/scroll power. The key here is being short to utilize IPS more effectively.
This remained unchanged for U50. Horizon Walker is a good dps build, but there is not much there for a paralyze build. At least nothing worth giving up to obtain.
Update pending as all the stats were nerfed u49. Also, with update 51 there is a feat reconfiguration in epic.
Updated for u51
Pending list of Destiny Trees