This build has excellent trapping skills, deals decent dps (even after U45), is able to resurrect and heal with scrolls, plus can take a punch. This is my first attempt at creating a build--done pre nerf and with Shadar-kai because that was the life I was doing. Any race should work. I generally run in Shiradi, using T5 Hunt's End (not listed in Character Builder Lite since not been updated for a bit) along with Sniper Shot, Shoot Later, and Know the Angles regularly. If I want an HP boost, I use LD. No Holds Barred used situationally. "Echoes of Martial" is "Martial Hymn."
Gear Sets: RL Silent Avenger lvls 10-14, Sharn Wallwatch 15-28 (!!!), Sharn Leg. Wallwatch 29-30. Crossbows: Vorpal/Holy lvls 1-9, add Ratcatcher @8, Barovian @10, Nightshade Shooter @15, Thunder-Forged @26, Hallowed Splinters @ 28 (still need) or Leg. Nightshade Shooter @29
What areas can be improved upon? A narrower focus for skills? A different breakdown for classes? Better enhancement/destiny/gear choices?
Inquisitive Rogue/Ranger/Artificer
12/6/2 Rogue/Ranger/Artificer
True Neutral Shadar-kai
Level Order
1. Rogue 6. Ranger 11. Rogue 16. Rogue
2. Artificer 7. Ranger 12. Rogue 17. Rogue
3. Artificer 8. Ranger 13. Rogue 18. Rogue
4. Ranger 9. Ranger 14. Rogue 19. Rogue
5. Ranger 10. Rogue 15. Rogue 20. Rogue
Stats
28pt 32pt 34pt 36pt Tome Level Up
---- ---- ---- ---- ---- --------
Strength 8 8 8 8 +7 4: INT
Dexterity 11 13 15 16 +7 8: INT
Constitution 16 16 16 16 +7 12: INT
Intelligence 18 18 18 18 +7 16: INT
Wisdom 8 8 8 8 +7 20: INT
Charisma 7 9 9 10 +7 24: INT
28: INT
Skills
Rg Ar Ar Rn Rn Rn Rn Rn Rn Rg Rg Rg Rg Rg Rg Rg Rg Rg Rg Rg
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
------------------------------------------------------------
Disable 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Open Lo 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Search 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Spot 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Bluff 4 ½ ½ 2 2 2 2 2 2 2 1 1 1 1 23
Diplo 4 1 1 1 1 1 1 1 2 2 2 2 2 2 23
Hide 4 ½ ½ 1 1 1 1 1 1 1 1 2 1 1 1 1 1 1 1 1 23
UMD 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Balance 4 2 2 2 2 2 1 1 2 1 1 1 21
Move Si 4 1 1 1 1 1 1 1 1 2 2 2 3 21
Tumble 4 1 1 1 1 1 1 2 2 3 2 2 21
Jump 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 2 20
Swim 2 1 1 1 1 1 1 2 2 2 2 1 1 1 1 20
Heal 2 2 2 1 2 2 11
------------------------------------------------------------
48 9 9 12 12 12 12 13 13 15 15 16 16 16 16 17 17 17 17 18
Feats
1 : Point Blank Shot
3 : Insightful Reflexes
6 : Weapon Focus: Ranged
9 : Precision
12 : Improved Critical: Ranged
15 : Improved Precise Shot
18 : Power Critical
21 Epic : Overwhelming Critical
24 Epic : Combat Archery
26 Destiny: Holy Strike
27 Epic : Blinding Speed
28 Destiny: Doubleshot
29 Destiny: Harbinger of Chaos
30 Epic : Improved Sneak Attack
30 Legend : Scion of: Ethereal Plane
18 Rogue : Improved Evasion
4 Ranger : Favored Enemy: Undead
8 Ranger : Favored Enemy: Evil Outsider
Spells
Ranger
1. Jump (7), Camouflage (9)
Artificer
1. Conjure Bolts (2), Admixture: Cure Light Wounds (2), Grease (3)
Enhancements (80 AP)
Inquisitive (41 AP)
• Inquisitive, Hit the Streets, Mind Like Iron, True Seeing, Undaunted, Master Inquisitive
1. Dual Shooter, Eye for Accuracy III, Law on your Side, Inquisitive Skills II
2. Crossbow Adept, Wand and Scroll Mastery III, Improved Law
3. Crossbow Adept, Ask Questions First, Intelligence
4. Crossbow Adept, Shoot Later, Martial Inquisition, Greater Law, Intelligence
5. No Holds Barred, Jaded
Mechanic (20 AP)
• Arbalester, Tanglefoot, Targeting Sights
1. Sharpshooter, Mechanics III, Awareness III
2. Sharpshooter
3. Sharpshooter, Wracking Shot III, Intelligence
Deepwood Stalker (11 AP)
• Far Shot, Sneak Attack, Sniper Shot
1. Favored Defense III, Stealthy III
2. Melee/Range Power Boost II
Harper Agent (8 AP)
• Agent of Good I
1. Strategic Combat, Awareness II
2. Know the Angles III
Destiny (23 of 24 AP)
Shiradi Champion
1. Stay Frosty II, Healing Spring III
2. Pin II, Fey Form III
3. Otto's Whistler II
4. Stay Good III, In the Weeds III
5. Stand and Deliver, Nerve Venom III
Twists of Fate (26 fate points)
1. Echoes of Martial (Tier 4 Fatesinger)
2. Meld into Darkness (Tier 3 Shadowdancer)
3. Rejuvenation Cocoon (Tier 1 Primal)
4. Energy Sheath: Electricity (Tier 1 Draconic)
I like it. I think I will try this on DjGrubb's next life
Nice, Gijo! I look forward to your feedback.
Per our discussion of whether more rogue levels be taken early on, I was going for the DW Sniper Shot as early as possible, but I don't want to compromise trapping skills. I've used this on two Shader-kai lives and one WF life, and it seemed okay, but perhaps going rogue, arti, arti, rogue, rogue before starting ranger levels would be a better choice when starting at lvl 1.
Maybe take another rogue level at 4 to get evasion and then take all your ranger levels in order to get sniper shot
Updated for rogue level at 4. I like having Evasion sooner. Eliminated Hide because Scion of Ethereal Plane no longer uses it to ramp up sneak damage and diminished points in Swim. Distributed those points into various other skills, most noticeably in Heal.
Ethereal Plane vs Arborea--undecided at this time.
Ethereal gives you permanent Lesser Displacement, Ghost Touch (which you already have with Holy Strike @ lvl 26), 6d6 Sneak Attack dice, +5 Melee and Ranged power, +4 to all skills, and permanent Invisibility Guard.
Arborea gives you +20 Melee and Ranged Power, +20 Force Spell Power and +20 Universal Spell Power, +2 to the Enhancement Bonus of your weapon, and +4 to Fortitude Saves.
Inquisitive Rogue/Ranger/Artificer
12/6/2 Rogue/Ranger/Artificer
True Neutral Shadar-kai
Level Order
1. Rogue 6. Ranger 11. Rogue 16. Rogue
2. Artificer 7. Ranger 12. Rogue 17. Rogue
3. Artificer 8. Ranger 13. Rogue 18. Rogue
4. Rogue 9. Ranger 14. Rogue 19. Rogue
5. Ranger 10. Ranger 15. Rogue 20. Rogue
Stats
28pt 32pt 34pt 36pt Tome Level Up
---- ---- ---- ---- ---- --------
Strength 8 8 8 8 +7 4: INT
Dexterity 11 13 15 16 +7 8: INT
Constitution 16 16 16 16 +7 12: INT
Intelligence 18 18 18 18 +7 16: INT
Wisdom 8 8 8 8 +7 20: INT
Charisma 7 9 9 10 +7 24: INT
28: INT
Skills
Rg Ar Ar Rg Rn Rn Rn Rn Rn Rn Rg Rg Rg Rg Rg Rg Rg Rg Rg Rg
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
------------------------------------------------------------
Disable 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Open Lo 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Search 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Spot 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Bluff 4 ½ ½ 2 2 2 2 2 2 2 1 1 1 1 23
Diplo 4 1 1 1 1 1 1 1 2 2 2 2 2 2 23
Balance 4 ½ ½ 2 ½ ½ 2 2 2 2 1 1 2 1 1 1 23
Jump 4 1 1 1 1 1 2 2 1 1 1 1 1 1 1 1 1 1 23
Move Si 4 1 1 1 1 2 1 1 1 1 2 2 2 3 23
Tumble 4 1 1 1 1 1 2 3 2 3 2 2 23
UMD 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Heal 3 2 2 2 2 2 1 1 1 1 ½ ½ ½ ½ ½ ½ 20
Swim 1 1 1 1 1 1 1 1 1 1 10
Haggle 4 1 1 1 7
------------------------------------------------------------
48 9 9 14 12 12 12 13 13 13 15 16 16 16 16 17 17 17 17 18
Feats
1 : Point Blank Shot
3 : Insightful Reflexes
6 : Weapon Focus: Ranged
9 : Precision
12 : Improved Critical: Ranged
15 : Improved Precise Shot
18 : Power Critical
21 Epic : Overwhelming Critical
24 Epic : Combat Archery
26 Destiny: Holy Strike
27 Epic : Blinding Speed
28 Destiny: Doubleshot
29 Destiny: Harbinger of Chaos
30 Epic : Improved Sneak Attack
30 Legend : Scion of: Ethereal Plane
18 Rogue : Improved Evasion
5 Ranger : Favored Enemy: Undead
9 Ranger : Favored Enemy: Evil Outsider
Spells
Ranger
1. Jump (8), <Any>
Artificer
1. Conjure Bolts (2), Admixture: Cure Light Wounds (2), Grease (3)
Enhancements (80 AP)
Inquisitive (41 AP)
• Inquisitive, Hit the Streets, Mind Like Iron, True Seeing, Undaunted, Master Inquisitive
1. Dual Shooter, Eye for Accuracy III, Law on your Side, Inquisitive Skills II
2. Crossbow Adept, Wand and Scroll Mastery III, Improved Law
3. Crossbow Adept, Ask Questions First, Intelligence
4. Crossbow Adept, Shoot Later, Martial Inquisition, Greater Law, Intelligence
5. No Holds Barred, Jaded
Mechanic (20 AP)
• Arbalester, Tanglefoot, Targeting Sights
1. Sharpshooter, Mechanics III, Awareness III
2. Sharpshooter
3. Sharpshooter, Wracking Shot III, Intelligence
Deepwood Stalker (11 AP)
• Far Shot, Sneak Attack, Sniper Shot
1. Favored Defense III, Stealthy III
2. Melee/Range Power Boost II
Harper Agent (8 AP)
• Agent of Good I
1. Strategic Combat, Awareness II
2. Know the Angles III
Destiny (23 of 24 AP)
Shiradi Champion
1. Stay Frosty II, Healing Spring III
2. Pin II, Fey Form III
3. Otto's Whistler II
4. Stay Good III, In the Weeds III
5. Stand and Deliver, Nerve Venom III
Twists of Fate (26 fate points)
1. Echoes of Martial (Tier 4 Fatesinger)
2. Meld into Darkness (Tier 3 Shadowdancer)
3. Rejuvenation Cocoon (Tier 1 Primal)
4. Energy Sheath: Electricity (Tier 1 Draconic)
Update
Too many points in jump. With the jump spell, there is no reason to load that skill so heavily. Recommend adding points to about lvl 10, then putting the rest of the points elsewhere.