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Inquisitive 12 Rogue/6 Ranger/2 Artificer

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(@twizz)
Posts: 101
Estimable Member
Topic starter
 

This build has excellent trapping skills, deals decent dps (even after U45), is able to resurrect and heal with scrolls, plus can take a punch.  This is my first attempt at creating a build--done pre nerf and with Shadar-kai because that was the life I was doing.  Any race should work.  I generally run in Shiradi, using T5 Hunt's End (not listed in Character Builder Lite since not been updated for a bit) along with Sniper Shot, Shoot Later, and Know the Angles regularly.  If I want an HP boost, I use LD.  No Holds Barred used situationally. "Echoes of Martial" is "Martial Hymn."

Gear Sets: RL Silent Avenger lvls 10-14, Sharn Wallwatch 15-28 (!!!), Sharn Leg. Wallwatch 29-30. Crossbows: Vorpal/Holy lvls 1-9, add Ratcatcher @8, Barovian @10, Nightshade Shooter @15, Thunder-Forged @26, Hallowed Splinters @ 28 (still need) or Leg. Nightshade Shooter @29

What areas can be improved upon?  A narrower focus for skills?  A different breakdown for classes?  Better enhancement/destiny/gear choices?

Inquisitive Rogue/Ranger/Artificer
12/6/2 Rogue/Ranger/Artificer
True Neutral Shadar-kai


Level Order

1. Rogue           6. Ranger         11. Rogue          16. Rogue
2. Artificer       7. Ranger         12. Rogue          17. Rogue
3. Artificer       8. Ranger         13. Rogue          18. Rogue
4. Ranger          9. Ranger         14. Rogue          19. Rogue
5. Ranger         10. Rogue          15. Rogue          20. Rogue


Stats
               28pt     32pt     34pt     36pt     Tome     Level Up
               ----     ----     ----     ----     ----     --------
Strength         8        8        8        8       +7       4: INT
Dexterity       11       13       15       16       +7       8: INT
Constitution    16       16       16       16       +7      12: INT
Intelligence    18       18       18       18       +7      16: INT
Wisdom           8        8        8        8       +7      20: INT
Charisma         7        9        9       10       +7      24: INT
                                                            28: INT

Skills
         Rg Ar Ar Rn Rn Rn Rn Rn Rn Rg Rg Rg Rg Rg Rg Rg Rg Rg Rg Rg
          1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
         ------------------------------------------------------------
Disable   4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
Open Lo   4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
Search    4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
Spot      4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
Bluff     4  ½  ½                    2  2  2  2  2  2  2  1  1  1  1  23
Diplo     4  1  1                    1  1  1  1  1  2  2  2  2  2  2  23
Hide      4  ½  ½  1  1  1  1  1  1  1  1  2  1  1  1  1  1  1  1  1  23
UMD       4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
Balance   4                          2  2  2  2  2  1  1  2  1  1  1  21
Move Si   4        1                 1  1  1  1  1  1  1  2  2  2  3  21
Tumble    4                          1  1  1  1  1  1  2  2  3  2  2  21
Jump      2           1  1  1  1  1  1  1  1  1  1  1  1  1  1  2  2  20
Swim      2                 1  1  1  1  1  1  2  2  2  2  1  1  1  1  20
Heal               2  2  2  1  2  2                                   11
         ------------------------------------------------------------
         48  9  9 12 12 12 12 13 13 15 15 16 16 16 16 17 17 17 17 18


Feats

 1        : Point Blank Shot
 3        : Insightful Reflexes
 6        : Weapon Focus: Ranged
 9        : Precision
12        : Improved Critical: Ranged
15        : Improved Precise Shot
18        : Power Critical
21 Epic   : Overwhelming Critical
24 Epic   : Combat Archery
26 Destiny: Holy Strike
27 Epic   : Blinding Speed
28 Destiny: Doubleshot
29 Destiny: Harbinger of Chaos
30 Epic   : Improved Sneak Attack
30 Legend : Scion of: Ethereal Plane

18 Rogue  : Improved Evasion

 4 Ranger : Favored Enemy: Undead
 8 Ranger : Favored Enemy: Evil Outsider


Spells

Ranger
   1. Jump (7), Camouflage (9)
Artificer
   1. Conjure Bolts (2), Admixture: Cure Light Wounds (2), Grease (3)

Enhancements (80 AP)

Inquisitive (41 AP)
    • Inquisitive, Hit the Streets, Mind Like Iron, True Seeing, Undaunted, Master Inquisitive
         1. Dual Shooter, Eye for Accuracy III, Law on your Side, Inquisitive Skills II
         2. Crossbow Adept, Wand and Scroll Mastery III, Improved Law
         3. Crossbow Adept, Ask Questions First, Intelligence
         4. Crossbow Adept, Shoot Later, Martial Inquisition, Greater Law, Intelligence
         5. No Holds Barred, Jaded

Mechanic (20 AP)
    • Arbalester, Tanglefoot, Targeting Sights
         1. Sharpshooter, Mechanics III, Awareness III
         2. Sharpshooter
         3. Sharpshooter, Wracking Shot III, Intelligence

Deepwood Stalker (11 AP)
    • Far Shot, Sneak Attack, Sniper Shot
         1. Favored Defense III, Stealthy III
         2. Melee/Range Power Boost II

Harper Agent (8 AP)
    • Agent of Good I
         1. Strategic Combat, Awareness II
         2. Know the Angles III


Destiny (23 of 24 AP)

Shiradi Champion
   1. Stay Frosty II, Healing Spring III
   2. Pin II, Fey Form III
   3. Otto's Whistler II
   4. Stay Good III, In the Weeds III
   5. Stand and Deliver, Nerve Venom III

Twists of Fate (26 fate points)
   1. Echoes of Martial (Tier 4 Fatesinger)
   2. Meld into Darkness (Tier 3 Shadowdancer)
   3. Rejuvenation Cocoon (Tier 1 Primal)
   4. Energy Sheath: Electricity (Tier 1 Draconic)
 
Posted : 03/27/2020 3:09 pm
 Gijo
(@gijo)
Posts: 495
Prominent Member Admin
 

I like it.  I think I will try this on DjGrubb's next life

 
Posted : 03/27/2020 6:35 pm
(@twizz)
Posts: 101
Estimable Member
Topic starter
 

Nice, Gijo! I look forward to your feedback.

Per our discussion of whether more rogue levels be taken early on, I was going for the DW Sniper Shot as early as possible, but I don't want to compromise trapping skills.  I've used this on two Shader-kai lives and one WF life, and it seemed okay, but perhaps going rogue, arti, arti, rogue, rogue before starting ranger levels would be a better choice when starting at lvl 1.  

 
Posted : 03/31/2020 11:41 am
 Gijo
(@gijo)
Posts: 495
Prominent Member Admin
 

Maybe take another rogue level at 4 to get evasion and then take all your ranger levels in order to get sniper shot

 
Posted : 03/31/2020 3:26 pm
(@twizz)
Posts: 101
Estimable Member
Topic starter
 

Updated for rogue level at 4.  I like having Evasion sooner.  Eliminated Hide because Scion of Ethereal Plane no longer uses it to ramp up sneak damage and diminished points in Swim. Distributed those points into various other skills, most noticeably in Heal.

Ethereal Plane vs Arborea--undecided at this time. 

Ethereal gives you permanent Lesser Displacement, Ghost Touch (which you already have with Holy Strike @ lvl 26), 6d6 Sneak Attack dice, +5 Melee and Ranged power, +4 to all skills, and permanent Invisibility Guard.

Arborea gives you +20 Melee and Ranged Power, +20 Force Spell Power and +20 Universal Spell Power, +2 to the Enhancement Bonus of your weapon, and +4 to Fortitude Saves.

Inquisitive Rogue/Ranger/Artificer
12/6/2 Rogue/Ranger/Artificer
True Neutral Shadar-kai


Level Order

1. Rogue           6. Ranger         11. Rogue          16. Rogue
2. Artificer       7. Ranger         12. Rogue          17. Rogue
3. Artificer       8. Ranger         13. Rogue          18. Rogue
4. Rogue           9. Ranger         14. Rogue          19. Rogue
5. Ranger         10. Ranger         15. Rogue          20. Rogue


Stats
               28pt     32pt     34pt     36pt     Tome     Level Up
               ----     ----     ----     ----     ----     --------
Strength         8        8        8        8       +7       4: INT
Dexterity       11       13       15       16       +7       8: INT
Constitution    16       16       16       16       +7      12: INT
Intelligence    18       18       18       18       +7      16: INT
Wisdom           8        8        8        8       +7      20: INT
Charisma         7        9        9       10       +7      24: INT
                                                            28: INT

Skills
         Rg Ar Ar Rg Rn Rn Rn Rn Rn Rn Rg Rg Rg Rg Rg Rg Rg Rg Rg Rg
          1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
         ------------------------------------------------------------
Disable   4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
Open Lo   4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
Search    4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
Spot      4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
Bluff     4  ½  ½  2                    2  2  2  2  2  2  1  1  1  1  23
Diplo     4  1  1  1                    1  1  1  1  2  2  2  2  2  2  23
Balance   4  ½  ½  2     ½     ½        2  2  2  2  1  1  2  1  1  1  23
Jump      4        1  1  1  1  1  2  2  1  1  1  1  1  1  1  1  1  1  23
Move Si   4        1              1  1  1  2  1  1  1  1  2  2  2  3  23
Tumble    4        1                    1  1  1  1  2  3  2  3  2  2  23
UMD       4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
Heal                  3  2  2  2  2  2  1  1  1  1  ½  ½  ½  ½  ½  ½  20
Swim                        1  1              1  1  1  1  1  1  1  1  10
Haggle    4        1                                            1  1   7
         ------------------------------------------------------------
         48  9  9 14 12 12 12 13 13 13 15 16 16 16 16 17 17 17 17 18


Feats

 1        : Point Blank Shot
 3        : Insightful Reflexes
 6        : Weapon Focus: Ranged
 9        : Precision
12        : Improved Critical: Ranged
15        : Improved Precise Shot
18        : Power Critical
21 Epic   : Overwhelming Critical
24 Epic   : Combat Archery
26 Destiny: Holy Strike
27 Epic   : Blinding Speed
28 Destiny: Doubleshot
29 Destiny: Harbinger of Chaos
30 Epic   : Improved Sneak Attack
30 Legend : Scion of: Ethereal Plane

18 Rogue  : Improved Evasion

 5 Ranger : Favored Enemy: Undead
 9 Ranger : Favored Enemy: Evil Outsider


Spells

Ranger
   1. Jump (8), <Any>
Artificer
   1. Conjure Bolts (2), Admixture: Cure Light Wounds (2), Grease (3)

Enhancements (80 AP)

Inquisitive (41 AP)
    • Inquisitive, Hit the Streets, Mind Like Iron, True Seeing, Undaunted, Master Inquisitive
         1. Dual Shooter, Eye for Accuracy III, Law on your Side, Inquisitive Skills II
         2. Crossbow Adept, Wand and Scroll Mastery III, Improved Law
         3. Crossbow Adept, Ask Questions First, Intelligence
         4. Crossbow Adept, Shoot Later, Martial Inquisition, Greater Law, Intelligence
         5. No Holds Barred, Jaded

Mechanic (20 AP)
    • Arbalester, Tanglefoot, Targeting Sights
         1. Sharpshooter, Mechanics III, Awareness III
         2. Sharpshooter
         3. Sharpshooter, Wracking Shot III, Intelligence

Deepwood Stalker (11 AP)
    • Far Shot, Sneak Attack, Sniper Shot
         1. Favored Defense III, Stealthy III
         2. Melee/Range Power Boost II

Harper Agent (8 AP)
    • Agent of Good I
         1. Strategic Combat, Awareness II
         2. Know the Angles III


Destiny (23 of 24 AP)

Shiradi Champion
   1. Stay Frosty II, Healing Spring III
   2. Pin II, Fey Form III
   3. Otto's Whistler II
   4. Stay Good III, In the Weeds III
   5. Stand and Deliver, Nerve Venom III

Twists of Fate (26 fate points)
   1. Echoes of Martial (Tier 4 Fatesinger)
   2. Meld into Darkness (Tier 3 Shadowdancer)
   3. Rejuvenation Cocoon (Tier 1 Primal)
   4. Energy Sheath: Electricity (Tier 1 Draconic)
 
Posted : 04/01/2020 4:50 pm
(@twizz)
Posts: 101
Estimable Member
Topic starter
 

Update

Too many points in jump.  With the jump spell, there is no reason to load that skill so heavily. Recommend adding points to about lvl 10, then putting the rest of the points elsewhere.

 
Posted : 04/12/2020 7:11 pm
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