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This is based off of Twizz's build here, might be slightly tweaked for past lives etc.
The race is human in this build post, but race does not matter, so just use what ever race you want next.
http://malkier.xyz/community/ranged/inquisitive-12-rogue-6-ranger-2-artificer/#post-4125
Inquis Rogue/Ranger/Artificer v2 DJ
12/6/2 Rogue/Ranger/Artificer
True Neutral Human
Level Order
1. Rogue 6. Ranger 11. Rogue 16. Rogue
2. Artificer 7. Ranger 12. Rogue 17. Rogue
3. Artificer 8. Ranger 13. Rogue 18. Rogue
4. Rogue 9. Ranger 14. Rogue 19. Rogue
5. Ranger 10. Ranger 15. Rogue 20. Rogue
Stats
36pt Tome Level Up
---- ---- --------
Strength 8 +7 4: INT
Dexterity 16 +7 8: INT
Constitution 16 +7 12: INT
Intelligence 18 +7 16: INT
Wisdom 8 +7 20: INT
Charisma 8 +7 24: INT
28: INT
Skills
Rg Ar Ar Rg Rn Rn Rn Rn Rn Rn Rg Rg Rg Rg Rg Rg Rg Rg Rg Rg
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
------------------------------------------------------------
Heal 2 ½ ½ ½ 3 2 1 1 1 1 1½ 1 1 1 1 1 1 1 1 1 23
Disable 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Open Lo 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Search 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Spot 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Bluff 4 3 ½ ½ 1 1 3 2 2 1 1 1 1 1 1 23
Diplo 4 2 1 1 1 2 2 1 1 2 2 1 1 1 1 23
Balance 4 ½ ½ 2 ½ ½ 1½ ½ ½ ½ 3 1 1 1 1 1 1 1 1 1 23
Jump 4 1 1 1 1 1 1 1 1 2 1 1 1 1 1 1 1 1 1 23
Swim 4 1 2 5 5 4 1 1 23
Tumble 2 3 5 5 3 1 1 1 1 1 23
UMD 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Haggle 4 1 1 1 1 2 5 6 21
------------------------------------------------------------
50 10 10 15 13 13 13 14 14 14 16 17 17 17 17 18 18 18 18 19
Max 52 10 10 15 13 13 13 14 14 14 16 17 17 17 17 18 18 18 18 19
Feats
1 : Point Blank Shot
1 Human : Augment Summoning
3 : Completionist
6 : Weapon Focus: Ranged
9 : Precision
12 : Improved Critical: Ranged
15 : Improved Precise Shot
18 : Power Critical
21 Epic : Overwhelming Critical
24 Epic : Combat Archery
26 Destiny: Holy Strike
27 Epic : Blinding Speed
28 Destiny: Doubleshot
29 Destiny: Harbinger of Chaos
30 Epic : Improved Augment Summoning
30 Legend : Scion of: Elysium
18 Rogue : Improved Evasion
5 Ranger : Favored Enemy: Undead
9 Ranger : Favored Enemy: Evil Outsider
Spells
Ranger
1. Jump (8), Merfolk's Blessing (10)
Artificer
1. 1. Conjure Bolts (2) (2), Admixture: Cure Light Wounds (2) (2), Grease (3) (3)
Enhancements (80 of 80+14 AP)
Inquisitive (41 AP)
• Inquisitive, Hit the Streets, Mind Like Iron, True Seeing, Undaunted, Master Inquisitive
1. Dual Shooter, Eye for Accuracy III, Law on your Side
2. Crossbow Adept, Wand and Scroll Mastery I, Observation, Improved Law
3. Crossbow Adept, What First?: Ask Questions First, Improved Observation, Intelligence
4. Crossbow Adept, What Later?: Shoot Later, Inquisition Style: Martial Inquisition, Greater Law, Intelligence
5. No Holds Barred, Inquisitor's Path: Jaded, Diplomatic Immunity
Battle Engineer (12 AP)
• Battle Engineer
1. Crossbow Training, Field Engineer III
2. Extra Action Boost III
Mechanic (11 AP)
• Arbalester, Tanglefoot, Targeting Sights
1. Sharpshooter, Mechanics I, Awareness III
2. Sharpshooter
Deepwood Stalker (11 AP)
• Far Shot, Sneak Attack, Sniper Shot
1. Favored Defense III, Increased Empathy III
2. Survivalist
Harper Agent (5 AP)
• Agent of Good I
1. Weathered Traveler II, Strategic Combat
Destiny (24 AP)
Shiradi Champion
1. Stay Frosty II, Healing Spring III, Illusion of Well Being III, Wisdom
2. Pin II
3. Otto's Whistler II
4. In the Weeds III
5. Track I, Stand and Deliver, Nerve Venom III
6. Hunt's End
Twists of Fate (26 fate points)
1. Martial Hymn (Tier 4 Fatesinger)
2. Grim Precision (Tier 3 Shadowdancer)
3. Dance of Flowers (Tier 1 Flowers)
4. Extra Action Boost (Tier 1 Dreadnought)
Posted : 01/09/2021 8:23 pm