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My guild mate Twizz originally turned me on to this class split. It works very well for racial past lives and any race. The build below is what I use as a final life build to maximize my summons.
Inquis Rogue/Ranger/Artificer v2 DJ
12/6/2 Rogue/Ranger/Artificer
True Neutral Human
Level Order
1. Rogue 6. Ranger 11. Rogue 16. Rogue
2. Artificer 7. Ranger 12. Rogue 17. Rogue
3. Artificer 8. Ranger 13. Rogue 18. Rogue
4. Rogue 9. Ranger 14. Rogue 19. Rogue
5. Ranger 10. Ranger 15. Rogue 20. Rogue
Stats
36pt Tome Level Up
---- ---- --------
Strength 8 +8 4: INT
Dexterity 16 +8 8: INT
Constitution 16 +8 12: INT
Intelligence 18 +8 16: INT
Wisdom 8 +8 20: INT
Charisma 8 +8 24: INT
28: INT
Skills
Rg Ar Ar Rg Rn Rn Rn Rn Rn Rn Rg Rg Rg Rg Rg Rg Rg Rg Rg Rg
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
------------------------------------------------------------
Heal 2 ½ ½ ½ 4 1 1 1 1 1 1½ 1 1 1 1 1 1 1 1 1 23
Disable 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Open Lo 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Search 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Spot 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Bluff 4 3 ½ ½ 1 1 3 2 2 1 1 1 1 1 1 23
Diplo 4 2 ½ 1 1 ½ 2 2 1 1 2 2 1 1 1 1 23
Balance 4 1 1 1 ½ 1½ 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Jump 4 ½ ½ 2 1 1 2 2 2 2 1 1 1 1 1 1 23
Tumble 4 2 2 4 4 2 1 1 1 1 1 23
Haggle 4 1 1 1 3 5 5 1 1 1 23
UMD 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Swim 4 1 5 5 6 21
------------------------------------------------------------
52 10 10 15 13 13 13 14 14 14 16 17 17 17 17 18 18 18 18 19
Feats
1 : Point Blank Shot
1 Human : Augment Summoning
3 : Completionist
6 : Weapon Focus: Ranged
9 : Precision
12 : Improved Critical: Ranged
15 : Improved Precise Shot
18 : Power Critical
21 Epic : Overwhelming Critical
22 Destiny: Holy Strike
24 Epic : Combat Archery
25 Destiny: Doubleshot
27 Epic : Improved Sneak Attack
28 Destiny: Harbinger of Chaos
30 Epic : Improved Augment Summoning
30 Legend : Scion of: Elysium
18 Rogue : Improved Evasion
5 Ranger : Favored Enemy: Undead
9 Ranger : Favored Enemy: Evil Outsider
Spells
Ranger
1. Jump (8), Ram's Might (10)
Artificer
1. Conjure Bolts (2), Enchant Weapons (2), Admixture: Cure Light Wounds (3)
Enhancements (Spent: 80 +0r +0u / Max: 80 +1r +0u AP)
Inquisitive (41 AP)
• Inquisitive, Hit the Streets, Mind Like Iron, True Seeing, Undaunted, Master Inquisitive
1. Dual Shooter, Eye for Accuracy III, Law on your Side
2. Crossbow Adept, Wand and Scroll Mastery I, Observation, Improved Law
3. Crossbow Adept, What First?: Ask Questions First, Improved Observation, Stat: Intelligence
4. Crossbow Adept, What Later?: Shoot First, Inquisition Style: Martial Inquisition, Greater Law, Stat: Intelligence
5. No Holds Barred, Inquisitor's Path: Jaded, Diplomatic Immunity
Mechanic (16 AP)
• Arbalester, Tanglefoot, Targeting Sights
1. Sharpshooter, Mechanics III, Awareness III
2. Sharpshooter
3. Wrack Construct: Wracking Shot III
Harper Agent (12 AP)
• Agent of Good I
1. Traveler's Toughness III, Strategic Combat
2. Know the Angles III, Harper Leadership III
Deepwood Stalker (11 AP)
• Far Shot, Sneak Attack, Called Shot: Sniper Shot
1. Favored Defense III, Increased Empathy III
2. Survivalist
Destinies (Spent: 51 (51 +0pdp) / Max: 40 (40 +0pdp) AP) Errors
Shiradi Champion (28 AP)
• Fey Favor, Vision, Audience with the Queen
1. Prism, Good Luck III, Shiradi Strike: Hunt's End, Fey Sight III
2. Stay: Stay Frosty, Phase Double III, Shiradi Power: Pin, Empathetic Link III
3. Double Rainbow, Improve Shiradi Power: Otto's Whistler, Fey Force: Fey Force
4. Fey Form, Track, Overwelming Force: Overwhelming Force
Legendary Dreadnaught (16 AP)
• Fearless
1. Push Through The Line III, Shrug Off Punishment III
2. Extra Action Boosts III, Life and Death III
3. Strike Twice III
Magus of the Eclipse (7 AP)
• Touched by the Moon
1. Great Summoner, Impregnable Mind III
2. Call Upon: Living Meteor Swarm
This topic was modified 3 years ago by Gijo
Posted : 02/14/2022 2:18 pm