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Dragonlord

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 Rull
(@rull)
Posts: 3
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Someone asked for a melee build for many past lives, so I thought I'd share my 'forever'-reincarnating dragonlord. Well not forever, but I've been doing 15 or so lives with it already, and still have 30 to go.

18 Strength
18 Constitution
11 Dex
9 Int
(chaotic neutral)

1: THF + Tactical Aura
2: Power Attack (I prefer this over Precision for 1-19)  
3: Dodge  
4: Mobility  
6: iTFH + Whirlwind  
8: Damage Aura
9: Stunning Blow (I still use a keen weapon at 9)   
10: Improved Critical  
12: gTHF + 6 Tactical DC  
14: Heavy Armor 12 PRR/MRR
15: Heavy Armor 9 PRR/MRR  
16: MP Aura
18: 8 Tactical DC + Weapon Focus
20: Weapon Specialization

At 20, featswap Power Attack to Precision (this is the reason for 11 dex, so you can do that with a lvl2 feat)  
21: Overwhelming Critical
22: pTHF
24: Patience
25: Doublestrike (well this is controversial. Crush Weakness is also great and you can't get both eventually)
27: Greater Weapon Specialization
28: Harbinger of Chaos (better than doublestrike or crush weakness)

Enhancements: with a useless race I do:
41 Dragonlord 
31 Stalwart Defender 
7 Ravager (3x power attack, 2x extra action)
3 Harper (at least 1 for an easy +1dmg, but if you have 2 universal points, also take tier1 +1 enhancement bonus to weapon)
But your race usually offers something better, in that case stick to 25 stalwart defender (10% HP, 10% runspeed, 6 con)

Skills:
6 points in jump
max tumble
from level 5 onwards, max umd
with 9 int, an +8 tome with increases will conveniently get tumble to 23 and umd to 11 like this.

Gear:
I tend to look for best layouts with obtainable items... so this does not include deadly11 rings at level 14 or old cannith crafted 10% alacrity trinkets at level 1 or moderate fortification ring at level 3. or items that are best-in-slot because of insane mythic/reaper/curse bonuses, or combinations.
However, for cannith crafting, I do advise to roll a curse on a doubleslotted item blank before actually crafting everything on it. I got 2 imbue dice on one and 5 melee power on another and decided to use them for my ML15 layout.
 
1,2:
weapon: ML1 Falchion 1d6 Good / Keen, slotted: 1d6 Acid / 1d6 Electric  
armor: 
neck: Contemplation
gloves: ML1 Doublestrike / Armorpiercing  
head: 
boots: 
belt: 
goggles: ML1 Blindness Immunity / True Seeing  
cloak: Furor's Hide
bracers: Spear Bane
trinket: 
ring: 
ring: 
slotted:
-master's gift (in goggles)
-deadly
 
3,4:
weapon: ML1 Falchion 1d6 Good / Keen, slotted: 1d6 Acid / 1d6 Electric  
armor: Ship-Mage's Attire  
neck: Lizardfolk Tooth Necklace  
gloves: ML1 Doublestrike / Armorpiercing (technically the ML2 is better but whatever)  
head: Crystal Cove hat with false life 10 (and tumble +5)  
boots: Crocodile Skin Boots  
belt: Myriad Pockets  
goggles: ML1 Blindness Immunity / True Seeing  
cloak: Sailcloth Cloak  
bracers: Saltiron Bracers  
trinket: Crocodile Tooth  
ring: Ring of the Stalker ML3    
ring: Ethereal Ring  
slotted:
-master's gift (in goggles)
 
5,6,7:
weapon: ML4 Falchion 2d6 Good / Keen, slotted: 2d6 Acid / 2d6 Electric  
armor: Winter Solstice  
neck: Amber Pendant  
gloves: ML5 Doublestrike / Armorpiercing  
head: Butterflies  
boots: Severlin's Leaden Boots
belt: Belt of the Ram
goggles: ML5 Sabotaging / Accuracy
cloak: Cloak of Winter
bracers: Cold Iron Bracers
trinket: upgraded Pale Blue Ioun Stone 
ring: Nocturne Ring
ring: Lionheart Ring
slotted:
-master's gift (in butterflies)
 
8-14:
weapon: At 10: either SoS or ML10 falchion 3d6 Good / 3d6 Slash / 1d2 Vampirism, slotted: 3d6 Acid / 3d6 Electric
armor: Heavy Armor of the Eternal Flame
neck: Slavers-crafted Sheltering12/Armorpiercing8/Tumble10/qPRR2
gloves: Gloves of the Claw
head: Butterflies
boots: Gravekeeper's Greaves Dex / Seeker [LUNAR]
belt: Agarta's Belt [LUNAR]
goggles: Eternal Flameguard's Lenses
cloak: Lamordian Elegant Cloak False Life / Healing Amp [SOLAR]
bracers: Bracers of the Claw
trinket: (Golden) Souvenir Coin: Cha / Accuracy / (if golden) Trip6 [SOLAR]
ring: Ring of Power
ring: Ludendorf Class Ring Wis / Deception
sun augments:
-Doublestrike 5
-Fortification Bypass 10
moon augments:
-Melee Power 5
-Strength 2
other augments:
-master's gift
-heavy fort
-wraithborn
-demonheart
-undying
-feather falling
-protection 4
-natural armor 5
-blindness immunity
-vertigo 6
 
15,16,17,18,19:
weapon: ML15 falchion 4d6 Good / 4d6 Slash / 2d2 Vampirism, slotted: 4d6 Acid / 4d6 Electric
armor: Family
neck: Family
gloves: Family
head: Butterflies
boots: Greaves of Seasons' Warding [LUNAR]
belt: Belt of the Ram
goggles: ML15 sabotaging / alacrity / iSeeker
cloak: Cloak of the Crownblade [SOLAR]
bracers: ML15 crafted str8 / iStr 3 / iPRR
trinket: ML15 doublestrike / stun9 / iMRR 
ring: Ring of the stalker ML15
ring: Band of Insightful Commands
slotted:  
[SOLAR]: artifact 1 imbue dice  
[LUNAR]: profane 5 melee power  
-master's gift (in butterflies)
-feather fall
-defense 16
-accuracy 10
-vertigo
-con6
-undying
-demonheart emerald
-vitality20
-saves5
-dex6
-deathblock
-blindness immunity
-riposte
 
20-29
weapon: eSoS
armor: Family
neck: Family
gloves: Family
head: Butterflies
boots: Greaves of Seasons' Warding [LUNAR]
belt: Belt of the Ram
goggles: Epic sandstorm glasses (scavenger)
cloak: University duelist's
bracers: ML20 spellsaves8 / iStr4 / iPRR11
trinket: ML20 GoMF stun11 / doublestrike11 / iSeeker [concord+scavenger]
ring: epic ring of the stalker
ring: epic silver concord (concord)
with slotted:
[LUNAR]: profane 5 melee power  
-master's gift (in butterflies)
-defense24
-alacrity15
-accuracy15
-undying65
-feather fall
-vertigo11
-dex9
-vitalty29
-saves8
-str9
-deadly8
-demonheart
-con9
-extra action boost
filigrees:
- suckerpunch/one against many 2STR 4MP
- suckerpunch 5MP  
- one against many 5MP  
- dreadbringer 5MP  

- dreadbringer STR  

- dreadbringer Tactics (+rare 2MP)  

- dreadbringer PRR  
- dreadbringer AC  
- long shadow 5MP
- long shadow atk/dmg

This topic was modified 12 months ago 3 times by Rull
This topic was modified 7 days ago 2 times by Rull
 
Posted : 10/30/2024 6:36 am
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