Heya guildies and Reaper Life Fans! Inside this thread, the six of us taking part in Reaper Life 4 will post our builds for the project, so you can see how they tick.
Click a link to go to the post for each specific build:
Gijo's Assassin (Aasimar Scourge 20 Rogue)
Inamorata's Angel of Destruction (Deep Gnome 20 Favored Soul)
Nimvind's Warbuckler (Tiefling Scoundrel 18/2 Bard/Rogue)
Twizzz's Doublebarreled Deadeye (Shadar-Kai 12/6/2 Rogue/Ranger/Artificer)
Littlemama's Hawt Pyromaniac (Sun Elf 20 Alchemist)
Voodu's Tank (Bladeforged 15/5 Alchemist/Paladin)
Here is roughly my build except the builder I used didnt have the Destiny stuff up to date, when I can I will post a screenshot of my Destiny work. Another Note, normally I take the two rogue sooner but I impromptu chose to do my Warbuckler build instead of by Swashchanter variant, which is basically the same but tier 5 in swashbuckler and full 20 bard cos I get evasion in the swashbuckler capstone. I'm glad to get this posted though cos I am working on doing this build in different races and scoring the dps differences so that way when I post this in the DDO forums people who may not have access to all races can have an Idea of which races they may or may not want to do.
Warbuckler
18/2 Bard/Rogue
True Neutral Tiefling Scoundrel
Level Order
1. Bard 6. Bard 11. Bard 16. Bard
2. Bard 7. Bard 12. Bard 17. Bard
3. Bard 8. Bard 13. Bard 18. Bard
4. Bard 9. Bard 14. Bard 19. Rogue
5. Bard 10. Bard 15. Bard 20. Rogue
Stats
28pt 36pt Tome Level Up
---- ---- ---- --------
Strength 9 9 +8 4: CHA
Dexterity 14 14 +8 8: CHA
Constitution 15 18 +8 12: CHA
Intelligence 8 8 +8 16: CHA
Wisdom 8 8 +8 20: CHA
Charisma 19 19 +8 24: CHA
28: CHA
Skills
B B B B B B B B B B B B B B B B B B R R
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
------------------------------------------------------------
Perform 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Jump 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Swim 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Tumble 2 2 2 2 2 2 2 2 2 2 1 1 1 23
Haggle 1 1 1 2 2 3 1 1 1 1 1 1 1 1 1 1 1 1 1 23
UMD 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Balance 4 1 1 1 1 1 1 2 3 3 18
------------------------------------------------------------
20 6 6 6 6 6 7 7 7 7 7 7 7 7 8 8 8 8 10 10
Feats
1 : Single Weapon Fighting
3 : Completionist
6 : Precision
9 : Weapon Finesse
12 : Improved Single Weapon Fighting
15 : Greater Single Weapon Fighting
18 : Improved Critical: Piercing
21 Epic : Inspire Excellence
24 Epic : Overwhelming Critical
26 Destiny: Perfect Single Weapon Fighting
27 Epic : Epic Reflexes
28 Destiny: Pierce Damage Reduction: Cold Iron
29 Destiny: Harbinger of Chaos
30 Epic : Blinding Speed
30 Legend : Scion of: Feywild
Spells
1. Focusing Chant (1), Otto's Resistible Dance (2), Merfolk's Blessing (3), Grease (5), Remove Fear (16)
2. Blur (4), Invisibility (4), Rage (5), Glitterdust (7), Suggestion (17)
3. Displacement (7), Haste (7), Good Hope (8), Charm Monster (10), Remove Curse (18)
4. Dimension Door (10), Freedom of Movement (10), Hold Monster (11), Otto's Sphere of Dancing (13)
5. Greater Heroism (13), Shadow Walk (13), Mass Suggestion (14), Mass Cure Light Wounds (16)
6. Heroes' Feast (16), Otto's Irresistible Dance (16), Mass Charm Monster (17)
Enhancements (81+14 of 80+14 AP) Errors
Warchanter (48 AP)
• Skaldic: Constitution, Weapon Training, Song of Heroism, Fighting Spirit, Victory Song
1. Poetic Edda I, Rough and Ready III
2. Iced Edges III, Sprint Boost III
3. Ironskin Chant III, Frozen Fury III, Charisma
4. Reckless Chant III, Northwind III, Charisma
5. Expeditious Chant III, Chant of Power III, Howl of the North, Spinning Ice III, Kingly Recovery III
Swashbuckler (32 AP)
• Confidence, Swashbuckling, Uncanny Dodge, Panache, Roll with the Punches
1. On Your Toes III, Tavern Shanties I
2. En Pointe III, Deflect Arrows, Fast Movement
3. Elegant Footwork, Skirmisher, Resonant Arms III, Smooth Flourishes, Charisma
4. Low Blow, Charisma
Tiefling Scoundrel (14 AP)
• Bloodsong I, Charisma I, Bloodsong II, Charisma II, Bloodsong III
1. Dashing Weapons
2. Improved Dashing Weapons
3. Greater Dashing Weapons, Scoundrel's Inspiration III
Inquisitive (1 AP)
• Inquisitive
A build nearly as old as the class, the FvS evoker has many names but a singular effectiveness - excellent.
The goal: Your party stays alive. Everything else around you dies.
(This build requires a +1 Heart of Wood)
The Angel of Destruction
Favored Soul 20
Lawful Neutral Deep Gnome
Stats
36pt Tome Level Up
---- ---- --------
Strength 6 +4 4: WIS
Dexterity 8 +5 8: WIS
Constitution 18 +5 12: WIS
Intelligence 14 +4 16: WIS
Wisdom 20 +5 20: WIS
Charisma 6 +7 24: WIS
28: WIS
Skills
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
------------------------------------------------------------
Concent 3 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Heal 3 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Spellcr 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Search 1 ½ 1½ ½ 1½ ½ 1½ ½ 1 1 1 ½ 11
UMD 2 1 1 1 1 1 1 1 1 1 11
Jump 1 1 1 1 1 3 8
Perform 1 1
Tumble 1 1
------------------------------------------------------------
16 5 5 5 5 5 6 6 6 6 6 6 6 6 6 6 6 6 6 6
Feats
1 : Maximize Spell
3 : Empower Spell
6 : Completionist
9 : Enlarge Spell
12 : Heighten Spell
15 : Quicken Spell
18 : Spell Focus: Evocation
21 Epic : Spell Penetration
24 Epic : Burst of Glacial Wrath
26 Destiny: Epic Spell Power: Light
27 Epic : Embolden Spell
28 Destiny: Mass Frog
29 Destiny: Arcane Pulse
30 Epic : Master of: Light
30 Legend : Scion of: Plane of Air
2 FavSoul: Knowledge of Battle
7 FavSoul: Stout of Heart
5 FavSoul: Energy Absorption: Fire
10 FavSoul: Energy Absorption: Electricity
15 FavSoul: Energy Absorption: Cold
1 Deity : Follower of: Helm
6 Deity : Ever Watchful
20 Deity : Damage Reduction: Adamantine
Spells
1. Nightshield (1), Cause Fear (1), Divine Favor (2), Bless (3)
2. Spawn Screen (4), Soundburst (5), Hold Person (7), Resist Energy (9)
3. Magic Circle Against Evil (6), Prayer (7), Bestow Curse (9), Remove Curse (11)
4. Divine Power (8), Freedom of Movement (9), Mass Shield of Faith (11), Holy Smite (13)
5. Slay Living (10), Greater Command (11), Divine Punishment (13), Break Enchantment (15)
6. Heal (12), Blade Barrier (13), Undeath to Death (15)
7. Destruction (14), Mass Cure Serious Wounds (15), Resurrection (17)
8. Death Pact (16), Mass Death Ward (17), Symbol of Death (19)
9. Implosion (18), Energy Drain (19), True Resurrection (20)
Enhancements (80+6 AP)
Angel of Vengeance (41 AP)
• Font of Power, Shield of Condemnation, Aura of Menace, Summon Archon, Vengeful Magic, Ascendancy: Wisdom
1. Scourge III, Smiting
2. Smiting, Just Reward III
3. Sun Bolt III, Smiting, Spell Penetration, Wisdom
4. Intense Faith III, Wisdom
5. Cometfall III, Evocation Focus, Zealous Faith III
Beacon of Hope (17 AP)
• Pleasant Disposition, Beacon of Grace
1. Good Hope I, Confidence III, Divine Durability III
2. Close Wounds III, Divine Durability III
3. Wisdom
Deep Gnome (16 AP)
• Wariness, Wisdom, Wariness II, Wisdom, Retain Scroll Essence
1. (none)
2. Hardy Nature III
3. Spellcraft III, Nimble Reaction III
Falconry (12 AP)
• Snow Owl, Wisdom
1. Rugged III, Out in Nature III
2. Meticulous Weaponry I
3. Conditioning
Destiny (24 AP)
Exalted Angel
1. Radiant Power III, Endless Faith III, Wisdom
2. Wisdom
3. Piercing Spellcraft III, Wisdom
4. Wisdom
5. Leap of Faith, Wisdom
6. Sun Bolt, Divine Wrath
Twists of Fate (36 fate points)
1. Empyrean Magic (Tier 3 Crusader)
2. Piercing Spellcraft (Tier 3 Magister)
3. School Specialist: Evocation (Tier 2 Magister)
4. Precise: Evocation (Tier 2 Draconic)
5. Rejuvenation Cocoon (Tier 1 Primal)
Maximum DCs with self-buffs (Reaper/Non-reaper):
Evocation: 123/117
Necro: 109/103
Frog: 112/106
Enchant: 107/101
Final equipment at Level 30:
Head: Leg. Umber Brim (+2 profane all stats, yellow slot Transmutation +2 DC)
Eyes: Leg. Green Steel Goggles (SP/CHA skills all tiers (+754 total due to FvS)
Neck: Sigil of Regalport (+22 CHA, quality +2 spell focus mastery, +481 wizardry (doubled due to FvS), cold absorb, green slot Evo +2, yellow slot Necro +2, blue slot Nat Armor +8)
Trinket: Echo of the Icon (+20 STR, +9 ins. CON, blue slot master's gift, green empty) (swap: Echo of Ravenkind when doing more healing)
/ Cloak: Legendary Hallowed Trail (+214 radiance, +31% light crit, +9 evo focus, +3 quality spell pen, blue slot good luck +2)
| Wrists: Leg. Hallowed Castigators (+214 devotion, +31% pos crit, +27 ins. sheltering, green slot defense +16 (for MRR))
| Body: Leg. Blessed Vestments (+214 fortification, +54 PRR, +85 heal amp, +81 false life, blue slot max dex +2)
\ (set bonus +50 fire/force/light/pos spellpower, +10 crit chance to those types, +4 WIS/CHA, +3 all spell DCs)
Belt: Leg. Bronze Dragonscale Belt (+21 CON, +40 ins. false life, 50% neg. absorb, blue slot empty (swap: Leg. Silverthread Belt for more healing)
Feet: Leg. Sunken Slippers (+77 ins. spellpower, +38 qual. spellpower, lesser displace, +5 qual. WIS, yellow slot empty)
Hands: Leg. Skin-Tight Gloves (+17 deflection AC, +72 vitality, +47 SR, +13 qual. PRR, blue slot +8 all saves)
Ring 1: Leg. Shattered Onyx (+10 ins. WIS, +2 profane spell focus, +10% ins. dodge, blue slot +2 festive WIS)
Ring 2: Leg. Celestial Topaz (+21 WIS, +10 parrying, yellow slot globe)
Weapon: Nightmother's Sceptre (+7 spell focus mastery, +4 ins. spell focus mastery, +8 spell pen, +4 ins. spell pen, orange slot +138 impulse (for implement bonus)
Shield: Leg. Crystalline Ward (+154 spellpower, -10% ASF, +13 qual. MRR)
Filigree:
4 pc Otto's (+3 PRR/+2 MRR, +3 MRR/+2 PRR, +1 CHA/+2 MRR, +10 USP) (set bonus +5 MRR, 200 SP, +2 DCs)
4 pc Eye of the Beholder (+2 INT/+8 USP, +1 WIS/+2 MRR, +1 CHA/+2 MRR, +3 MRR/+2 PRR) (set bonus +4 concentration, +1 spell pen, +2 DC
Celerity/Vigilance +2 WIS/+4 MRR
Purity +1 CON/+2 PRR
Snakebite/Grandfather's Shield +2 CON/+4 PRR
Implosion is my bread and butter, aided by the reduced cooldown from the Arcane Alacrity past life toggle. Six seconds may not seem like much of a reduction on a 60-second cooldown spell, but in longer quests it allows for one or two more Implosions through the course of a run. My Necromancy DCs are also fairly good, allowing me to fling Destruction and Slay Living at mobs with weaker fort saves like casters, and Undeath to Death at those pesky undead mobs that don't like to explode.
Crowd control is workable with Soundburst, Cometfall, Greater Command, and even Hold Person as options. (Heighten them all.) I also have Energy Drain, Cause Fear, and Bestow Curse to help them land if needed.
I can also nuke, using twin Sun Bolts to do massive damage to at least a single target (but often multiples - those lives as a ranged toon taught me how to line stuff up for maximum carnage.) I also have Cometfall (all metas) and Divine Wrath (again, all metas) for AoE damage. I don't do as much as a sorc, sure, but I still put a massive hurting on a cluster of mobs.
Healing is accomplished with a rotation of Divine Wrath, Beacon of Grace, Mass Cure Moderate Wounds (SLA from the Exalted Angel tree) and Mass Cure Serious Wounds, as well as enlarged Heal, Rejuvenation Cocoon, and max-meta'd Close Wounds. You've got the gas to heal raids, and even without Empower Healing, people stay upright.
With this build, I can go on the offensive and still support the group, excelling at both. It befits my aggressive playstyle.
Sneak-ity sneak Stabbity stab Assasin Trapper
Rogue 20
True Neutral Aasimar Scourge
Stats
28pt 32pt 34pt 36pt Tome Level Up
---- ---- ---- ---- ---- --------
Strength 8 8 8 8 +8 4: DEX
Dexterity 18 18 18 18 +8 8: DEX
Constitution 16 16 16 16 +8 12: DEX
Intelligence 10 14 15 16 +8 16: DEX
Wisdom 10 10 10 10 +8 20: DEX
Charisma 8 8 8 8 +8 24: DEX
28: DEX
Skills
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
------------------------------------------------------------
Disable 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Open Lo 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Search 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Spot 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Bluff 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Balance 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Jump 1 1 1 1 1 1 1 1 1 1 1 1 1 2 2 2 2 1 1 23
Hide 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Move Si 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Tumble 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
UMD 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Heal ½ ½ ½ ½ ½ ½ ½ ½ 1 1 1 1 ½ ½ ½ ½ ½ ½ 11
Swim 2 2 4
------------------------------------------------------------
40 11 12 12 12 12 12 12 12 12 13 13 13 13 13 13 13 13 14 14
Max 44 12 12 12 12 12 13 13 13 13 13 13 13 13 14 14 14 14 14 14
Feats
1 : Two Weapon Fighting
3 : Completionist
6 : Precision
9 : Improved Two Weapon Fighting
12 : Improved Critical: Piercing
15 : Greater Two Weapon Fighting
18 : Improved Feint
21 Epic : Overwhelming Critical
24 Epic : Improved Sneak Attack
26 Destiny: Perfect Two Weapon Fighting
27 Epic : Watchful Eye
28 Destiny: Holy Strike
29 Destiny: Dire Charge
30 Epic : Epic Damage Reduction
30 Legend : Scion of: Ethereal Plane
10 Rogue : Improved Evasion
13 Rogue : Opportunist
16 Rogue : Defensive Roll
19 Rogue : Crippling Strike
Enhancements (79+14 of 80+14 AP)
Assassin (41 AP)
• Knife in the Darkness, Dagger in the Back, Assassin's Trick, Nimbleness, Lethality, Deadly Shadow
1. Shiv III, Sneak Attack Training, Stealthy III
2. Sneak Attack Training
3. Critical Mastery III, Sneak Attack Training, Dexterity
4. Execute, Killer III, Sneak Attack Training, Dexterity
5. Assassinate, Measure the Foe III, Knife Specialization, Light Armor Mastery III
Vistani Knife Fighter (35 AP)
• Knife Expertise, Knife Juggler, Quick Reflexes, One With Blades, Vistani Fortune
1. Undead Hunter, Mist Stalker, Rapid Slash
2. Vistani Knife Training II, Mist Stalker II, Weapon Versatility, Haste Boost III
3. Vistani Knife Training III, Mist Stalker III, Deadly Blades, Dexterity
4. Vistani Knife Training IV, Celerity, Mist Stalker IV, Choose One: Double Daggers, Dexterity
Aasimar Scourge (14 AP)
• Stronger Bonds, Wisdom, Stronger Bonds II, Wisdom, Stronger Bonds III
1. Counsel III, Improved Recovery
2. (none)
3. Improved Recovery
Thief-Acrobat (3 AP)
• Staff Control
1. Fast Movement
Destiny (22 of 24 AP)
Shadowdancer
1. Stealthy III, Technician III, Dexterity
2. Lithe III, Dexterity
3. Meld into Darkness III, Grim Precision III
4. (none)
5. Executioner's Strike III
Twists of Fate (30 fate points)
1. Echoes of Martial (Tier 4 Fatesinger)
2. Balanced Attacks (Tier 3 Primal)
3. Running with Wind (Tier 2 Flowers)
4. Dance of Flowers (Tier 1 Flowers)
Because this character is not up to date and I dont really like the other one that might be up to date. I do change some of the Epic destinies when I hit cap.
This build offers excellent trapping skills, deals decent dps (even after U45), is able to resurrect and heal with scrolls, plus can take a punch. Any race should work. I generally run in Shiradi, regularly using T5 Hunt's End (not listed in Character Builder Lite since not been updated for a bit) along with Sniper Shot, Shoot Later, and Know the Angles. If I want an HP boost, I use LD. No Holds Barred used situationally. "Echoes of Martial" is "Martial Hymn."
Gear Sets: Ravenloft's Silent Avenger for lvls 10-14, Sharn Wallwatch 15-28 (!!!), Sharn's Leg. Wallwatch 29-30. Crossbows: Vorpal/Holy lvls 1-9, add Ratcatcher at 8, Barovian at 10, Nightshade Shooter at 15, Thunder-Forged at 26, Hallowed Splinters at 28 (still need) or Leg. Nightshade Shooter at 29. Trap skills enhanced with crafted items.
Future goal: Craft gear to cover stats, abilities, and defenses
Double-barreled Deadeye--Inquisitive Rogue/Ranger/Artificer
12/6/2 Rogue/Ranger/Artificer
True Neutral Shadar-kai
Level Order
1. Rogue 6. Ranger 11. Rogue 16. Rogue
2. Artificer 7. Ranger 12. Rogue 17. Rogue
3. Artificer 8. Ranger 13. Rogue 18. Rogue
4. Rogue 9. Ranger 14. Rogue 19. Rogue
5. Ranger 10. Ranger 15. Rogue 20. Rogue
Stats
28pt 32pt 34pt 36pt Tome Level Up
---- ---- ---- ---- ---- --------
Strength 8 8 8 8 +7 4: INT
Dexterity 11 13 15 16 +7 8: INT
Constitution 16 16 16 16 +7 12: INT
Intelligence 18 18 18 18 +7 16: INT
Wisdom 8 8 8 8 +7 20: INT
Charisma 7 9 9 10 +7 24: INT
28: INT
Skills
Rg Ar Ar Rg Rn Rn Rn Rn Rn Rn Rg Rg Rg Rg Rg Rg Rg Rg Rg Rg
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
------------------------------------------------------------
Disable 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Open Lo 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Search 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Spot 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Bluff 4 ½ ½ 2 2 2 2 2 2 2 1 1 1 1 23
Diplo 4 1 1 1 1 1 1 1 2 2 2 2 2 2 23
Balance 4 ½ ½ 2 ½ ½ 2 2 2 2 1 1 2 1 1 1 23
Move Si 4 1 1 1 1 2 1 1 1 1 2 2 2 3 23
Tumble 4 1 1 1 1 1 2 3 2 3 2 2 23
UMD 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Heal 3 2 2 2 2 2 1 1 1 1 ½ ½ ½ ½ ½ ½ 20
Swim 1 1 1 1 1 1 1 1 2 2 2 2 2 18
Jump 4 1 1 1 1 2 2 12
Haggle 4 1 1 1 1 1 1 10
------------------------------------------------------------
48 9 9 14 12 12 12 13 13 13 15 16 16 16 16 17 17 17 17 18
Feats
1 : Point Blank Shot
3 : Insightful Reflexes
6 : Weapon Focus: Ranged
9 : Precision
12 : Improved Critical: Ranged
15 : Improved Precise Shot
18 : Power Critical
21 Epic : Overwhelming Critical
24 Epic : Combat Archery
26 Destiny: Holy Strike
27 Epic : Blinding Speed
28 Destiny: Doubleshot
29 Destiny: Harbinger of Chaos
30 Epic : Improved Sneak Attack
30 Legend : Scion of: Ethereal Plane
18 Rogue : Improved Evasion
5 Ranger : Favored Enemy: Undead
9 Ranger : Favored Enemy: Evil Outsider
Spells
Ranger
1. Jump (8), Ram's Might (10)
Artificer
1. Conjure Bolts (2), Admixture: Cure Light Wounds (2), Grease (3)
Enhancements (80 AP)
Inquisitive (41 AP)
• Inquisitive, Hit the Streets, Mind Like Iron, True Seeing, Undaunted, Master Inquisitive
1. Dual Shooter, Eye for Accuracy III, Law on your Side, Inquisitive Skills II
2. Crossbow Adept, Wand and Scroll Mastery III, Improved Law
3. Crossbow Adept, Ask Questions First, Intelligence
4. Crossbow Adept, Shoot Later, Martial Inquisition, Greater Law, Intelligence
5. No Holds Barred, Jaded
Mechanic (20 AP)
• Arbalester, Tanglefoot, Targeting Sights
1. Sharpshooter, Mechanics III, Awareness III
2. Sharpshooter
3. Sharpshooter, Wracking Shot III, Intelligence
Deepwood Stalker (11 AP)
• Far Shot, Sneak Attack, Sniper Shot
1. Favored Defense III, Stealthy III
2. Melee/Range Power Boost II
Harper Agent (8 AP)
• Agent of Good I
1. Strategic Combat, Awareness II
2. Know the Angles III
Destiny (23 of 24 AP)
Shiradi Champion
1. Stay Frosty II, Healing Spring III
2. Pin II, Fey Form III
3. Otto's Whistler II
4. Stay Good III, In the Weeds III
5. Stand and Deliver, Nerve Venom III
Twists of Fate (26 fate points)
1. Echoes of Martial (Tier 4 Fatesinger)
2. Meld into Darkness (Tier 3 Shadowdancer)
3. Rejuvenation Cocoon (Tier 1 Primal)
4. Energy Sheath: Electricity (Tier 1 Draconic)
Voodu's Reaper Life 4 15 alchemist/5 paladin no dps tank
Please note that this is not a guide. Just showing what I did for RL4. This is a formidable tank but has no dps and no soloability. Good for high skull group play with support. Would not recommend this for low skull tanking as it's tankability is more than what's needed for low skull content.
Race: Bladeforged. I mostly chose this because I could use a Bladeforged iconic past life and Bladeforged default level is paladin and this build uses 5 levels of paladin.
As an iconic starting at 15, I took 5 levels of paladin and 10 levels of alchemist then took remaining levels of alchemist as I leveled to 20.
Enhancements: Take racial reconstruction SLA during heroics but respec during epics if you're doing high skull reaper it doesn't heal enough to make it worth taking.
Feats: Shield Mastery, Improved Shield Mastery, Combat Expertise, Adamantine Body, Bulwark of Defense, Epic Toughness, Epic Damage Reduction, Elusive Target, Deific Warding, Scion of the Plane of Earth (took this for big PRR)
Alchemist Feats: Quicken Spell, Accelerate Spell, Empower Healing
Skills: max intimidate, balance, jump, concentration, UMD, spot, 1 point in tumble, remaining points in spellcraft
Attack rotation: Poisoned Strike, Wave of Poison SLA, Poison Breath. This doesn't do much dps but is just used to generate hate.
Twists: Martial Hymn, Meld into Darkness, Damage Reduction, Rejuvenation Cocoon
Paladin spell: Protection from Evil
During epic levels if you want to do slayers to level quickly, switch to Draconic Incarnation, equip a fire stick and Burnscar Sash and swap to spells Multivial of Flame, Cindersmoke, Molotov Cocktail, Elemental Combination. DPS isn't great but good enough for epic slayers.
My endgame gear:
Eyes: LGS material opposition
Armor: Legendary Ironheart
Bracers: Arm of the Agressor
Ring1: Stolen Signet of ir'Wynarn
Ring2: Circle of malevolence
Boots: Boots of Blessed Travels
Gloves: LGS material opposition
Belt: LGS material opposition
Cloak: LGS material opposition
Trinket: Legendary Planar Compass
Necklace: Legendary Standard Issue Sigil
Head: Legendary Standard Issue Faceplate
Weapon: LGS radiance
Shield: Legendary Crystalline Ward
During heroics I used Ironheart, Standard Issue Faceplate and Standard Issue Sigil 3 piece Guardian of the Gates set. I also used Fanion shield to avoid arcane spell failure.