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Topic starter
I had a few questions about my final life build on DJ. This is also the build I am using for several racial past lives. For racial past lives I am simply dropping the augment summons feat and only going to 20
DJGrubb - Final Human
18/2 Rogue/Artificer
True Neutral Human
Level Order
1. Rogue 6. Rogue 11. Rogue 16. Rogue
2. Artificer 7. Rogue 12. Rogue 17. Rogue
3. Artificer 8. Rogue 13. Rogue 18. Rogue
4. Rogue 9. Rogue 14. Rogue 19. Rogue
5. Rogue 10. Rogue 15. Rogue 20. Rogue
Stats
36pt Tome Level Up
---- ---- --------
Strength 8 +6 4: INT
Dexterity 16 +6 8: INT
Constitution 16 +6 12: INT
Intelligence 18 +6 16: INT
Wisdom 8 +6 20: INT
Charisma 8 +6 24: INT
28: INT
Skills
R A A R R R R R R R R R R R R R R R R R
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
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Disable 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Open Lo 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Search 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Spot 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Bluff 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Diplo 4 3 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Balance 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Jump 4 2 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Hide 1 3 3 1 4 1 1 1 1 1 1 1 1 1 1 1 23
Move Si 4 1 1 1 4 1 1 1 1 1 1 1 1 1 1 1 1 23
Swim 4 2 2 2 2 2 2 4 1 1 1 23
Tumble 4 3 1 2 2 2 2 3 1 1 1 1 23
UMD 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Heal 2 1 1 ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ 11
Haggle 3 3 5 11
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52 9 9 14 14 14 14 15 15 15 15 16 16 16 16 17 17 17 17 18
Feats
1 : Point Blank Shot
1 Human : Augment Summoning
3 : Completionist
6 : Precision
9 : Precise Shot
12 : Rapid Shot
12 Rogue : Improved Evasion
15 : Improved Critical: Ranged
15 Rogue : Opportunist
18 : Improved Precise Shot
18 Rogue : Skill Mastery
21 Epic : Combat Archery
24 Epic : Improved Augment Summoning
26 Destiny: Holy Strike
27 Epic : Improved Sneak Attack
28 Destiny: Doubleshot
29 Destiny: Wind through the Trees
30 Epic : Overwhelming Critical
30 Legend : Scion of: Elysium
Spells
Artificer
1. Conjure Bolts, Enchant Weapons, Enchant Armor
Enhancements (80 AP)
Mechanic (40 AP)
• Arbalester, Tanglefoot, Targeting Sights, Improved Detection, Expert Builder
1. Sharpshooter, Mechanics III, Awareness III
2. Sharpshooter
3. Sharpshooter, Wracking Shot III, Intelligence
4. Sharpshooter, Fletching III, Leg Shot, Intelligence
5. Sharpshooter, Rapid Fire III, Sniper, Mechanical Reloader
Harper Agent (29 AP)
• Agent of Good I, Intelligence, Agent of Good II, Intelligence
1. Traveler's Toughness III, Strategic Combat, Awareness III
2. Versatile Adept II, Know the Angles III, Harper Leadership III
3. Highly Skilled III, Intelligence
4. Intelligence
Human (8 AP)
• Damage Boost, Intelligence
1. Improved Recovery
2. Sniper III
Thief-Acrobat (3 AP)
• Staff Control
1. Fast Movement
Destiny (24 AP)
Legendary Dreadnought
1. Extra Action Boost II, Constitution
2. Damage Boost III, Constitution
3. Critical Damage III, Constitution
4. Constitution
5. Advancing Blows, Devastating Critical, Constitution
6. Master's Blitz
Twists of Fate (35 fate points)
1. Sense Weakness (Tier 4 Fury)
2. Otto's Whistler (Tier 3 Shiradi)
3. Pin (Tier 2 Shiradi)
4. Rejuvenation Cocoon (Tier 1 Primal)
5. Stay Frosty (Tier 1 Shiradi)
Posted : 03/28/2017 10:43 am
If I'm not mistaken, human sniper is 2 AP per rank, not 1.
Posted : 03/28/2017 11:23 am
Topic starter
I know the character planner is not always accurate, so I double checked.
human sniper is 2 per rank. so it is 11 spent in human tree, and 26 spent in harper tree. all selections are accurate I believe.
Posted : 03/28/2017 12:01 pm