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Topic starter
Raid/high reaper tank. Let me know what you think.
U45 tank
14/5/1 Fighter/Artificer/Wizard
True Neutral Aasimar
Level Order
1. Fighter 6. Fighter 11. Artificer 16. Fighter
2. Fighter 7. Wizard 12. Artificer 17. Fighter
3. Fighter 8. Artificer 13. Fighter 18. Fighter
4. Fighter 9. Artificer 14. Fighter 19. Fighter
5. Fighter 10. Artificer 15. Fighter 20. Fighter
Stats
36pt Tome Level Up
---- ---- --------
Strength 16 +8 4: CON
Dexterity 10 +8 8: CON
Constitution 18 +8 12: CON
Intelligence 8 +8 16: CON
Wisdom 17 +8 20: CON
Charisma 8 +8 24: CON
28: CON
Skills
F F F F F F W A A A A A F F F F F F F F
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
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Intim 4 1 1 1 1 1 1 1 2 2 2 2 2 2 23
UMD 5 5 3 1 1 1 1 1 1 1 1 1 1 23
Balance 1 2 2 5
Jump 1 1 1 1 1 5
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4 2 2 2 2 2 0 5 5 5 5 5 3 3 4 4 4 4 4 4
Max 4 2 2 2 2 2 3 5 5 5 5 5 3 3 4 4 4 4 4 4
Feats
1 : Toughness
1 Fighter: Shield Mastery
2 Fighter: Two Handed Fighting
3 : Completionist
4 Fighter: Heavy Armor Training
6 : Heavy Armor Combatant
6 Fighter: Improved Two Handed Fighting
7 Wizard : Extend Spell
9 : Dodge
11 Arti : Improved Critical: Slashing
12 : Construct Essence
14 Fighter: Greater Two Handed Fighting
15 : Improved Shield Mastery
16 Fighter: Heavy Armor Master
18 : Combat Expertise
18 Fighter: Mobility
20 Fighter: Heavy Armor Champion
21 Epic : Construct Exemplar
24 Epic : Epic Toughness
26 Destiny: Perfect Two Weapon Fighting
27 Epic : Epic Damage Reduction
28 Destiny: Elusive Target
29 Destiny: Deific Warding
30 Epic : Blinding Speed
30 Legend : Scion of: Plane of Water
1 Aasimar: Bond of the Protector
Spells
Artificer
1. Enchant Armor* (8), Enchant Weapons* (8), Admixture: Cure Light Wounds* (9)
2. <Any>, <Any>
Wizard
1. Jump (7), Shield (7), Detect Secret Doors (7)
Enhancements (80+8 AP)
Stalwart Defender (33 AP)
• Toughness, Stalwart Defense, Overbalance, Stand Fast
1. Durable Defense III, Stalwart Defensive Mastery III, Threatening Countenance III
2. Resilient Defense III, Stalwart Shield Mastery III, Armor Expertise III
3. Hardy Defense III, Constitution
4. Swift Defense, Reinforced Armor III, Constitution
Renegade Mastermaker (33 AP)
• Renegade Defender, Alchemical Shield
1. Cure Light Admixture III, Easily Fixed, Supporting Construction III, Toughness III
2. Armor Mastery III
3. Reinforced Armor III, Constitution
4. Reconstruct III, Embed Component III, Constitution
5. Forcefield: Automatic, Paragon Body
Aasimar (18 AP)
• Stronger Bonds, Wisdom, Stronger Bonds II, Wisdom, Stronger Bonds III
1. Fight the Wicked, True Resilience III, Improved Recovery
2. (none)
3. Improved Recovery
4. Divine Form, Improved Recovery
Eldritch Knight (Wizard) (4 AP)
• Eldritch Strike
1. Improved Mage Armor III
Destiny (24 AP)
Unyielding Sentinel
1. Energy Resistance III, Shield Prowess III
2. Legendary Shield Mastery III
3. Healing Hands, Endless Lay On Hands III
4. Light the Dark
5. Hardened III, Strength of Vitality III
6. Undying Vanguard
Twists of Fate (23 fate points)
1. Meld into Darkness (Tier 3 Shadowdancer)
2. Imp. Combat Expertise (Tier 2 Dreadnought)
3. Ephemeral Evolution (Tier 1 Primal)
4. Draconic Presence (Tier 1 Draconic)
5. Impregnable Mind (Tier 1 Magister)
Posted : 03/24/2020 2:40 pm
Hi Rydd,
Thank you for posting this build.
Is the Reinforced Armor for melee speed?
Aasimar seems optimal with its Healing Hands, Heal Amp, and other goodies. If you're on the Racial TR train, what other races might work here?
Twizz
Posted : 03/25/2020 11:31 am
Topic starter
The reinforced armor is for 30% AC from armor.
Other races are likely fine. Its my first tank in a few years. Mostly copying bolo.
Posted : 04/01/2020 12:33 pm