Bowbarian 2017 (Hal...
 
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Bowbarian 2017 (Half-Orc 12/6/2 Barb/Ranger/Rogue)

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(@inamorata)
Posts: 71
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I don't have all of my past life builds documented, and some are no longer relevant due to feat changes, class passes, and the like. However, I do have some of the more recent ones that I can share with the class.

This build came about solely due to Reaper, and melees falling out of favor in that setting. It was a challenge because the recent class passes have vastly diminished the potential of Barbarians as a viable ranged class.

Bowbarian 2017
12/6/2 Barbarian/Ranger/Rogue
True Neutral Half-Orc

 
Level Order

 

1. Rogue           6. Ranger         11. Rogue          16. Barbarian
2. Ranger          7. Ranger         12. Barbarian      17. Barbarian
3. Ranger          8. Ranger         13. Barbarian      18. Barbarian
4. Barbarian       9. Barbarian      14. Barbarian      19. Barbarian
5. Ranger         10. Barbarian      15. Barbarian      20. Barbarian
 
 
Stats
               36pt     Tome     Level Up
               ----     ----     --------
Strength        16       +3       4: STR
Dexterity       16       +5       8: STR
Constitution    16       +2      12: STR
Intelligence    14       +4      16: STR
Wisdom           8       +3      20: STR
Charisma         6       +3      24: STR
                                 28: STR

Skills
         Rg Rn Rn Bn Rn Rn Rn Rn Bn Bn Rg Bn Bn Bn Bn Bn Bn Bn Bn Bn
          1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
         ------------------------------------------------------------
Disable   4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
Search    4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
UMD       4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
Spot      4  1  1     1  1  1  1  ½  ½  3  ½  ½  ½  1  1  1  1  1  ½  21
Open Lo   4     1     1  1  1  1        5                             14
Heal         2              1  1                                       4
Bluff     4                                                            4
Diplo     4                                                            4
Balance   4                                                            4
Jump      3                                                            3
Intim                                                              1   1
Tumble    1                                                            1
         ------------------------------------------------------------
         36  8  8  6  8  8  9  9  7  7 11  7  7  7  8  8  8  8  8  8
         40  8  8  6  8  8  9  9  7  7 11  7  7  7  8  8  8  8  8  8
 
 
Feats
 
 1        : Point Blank Shot
 2 Ranger : Favored Enemy: Undead
 3        : Completionist
 6        : Precision
 7 Ranger : Favored Enemy: Construct
 9        : Improved Critical: Ranged
12        : Extend Spell OR Greater Two Weapon Fighting
15        : Improved Precise Shot
18        : Weapon Focus: Ranged OR Improved Critical: Slashing
21 Epic   : Overwhelming Critical
24 Epic   : Combat Archery
26 Destiny: Holy Strike OR Perfect Two Weapon Fighting
27 Epic   : Blinding Speed
28 Destiny: Doubleshot
29 Destiny: Elusive Target OR Deific Warding
30 Epic   : Epic Damage Reduction
30 Legend : Scion of: Plane of Earth OR Arborea
 
 
Enhancements (80 AP)

Deepwood Stalker (34 AP)
    • Far Shot, Sneak Attack, Sniper Shot
         1. Stealthy III, Increased Empathy III, Versatile Empathy I
         2. Survivalist, Empathic Healing II, Melee/Range Power Boost III
         3. Survivalist, Aimed Shot
         4. Survivalist, Killer III, Merciful Shot
         5. Heavy Draw, Strikes Like Lightning

 

Occult Slayer (21 AP)

    • Weapon Bond, Resistance, Elemental Defense, Blank Thoughts
         1. Parrying Bond III, Uncanny Dodger III
         2. Guarding Bond III, Lessons of Travel III
         3. Bond of Retribution, Kinetic Bond III

 

Arcane Archer (13 AP)
    • Arcane Archer, Morphic Arrows, Metalline Arrows
         1. Conjure Arrows, Corrosive Arrows
         2. Force Arrows I, Elemental Damage
         3. Elemental Damage

 

Harper Agent (12 AP)
    • Agent of Good I, Dexterity, Agent of Good II
         1. Harper Enchantment, Traveler's Toughness II
         2. Versatile Adept I, Know the Angles III

 

For the feats with alternates, the first one was taken for leveling from 1-30, which was 90% Reaper runs. The second set was taken after Epic Reincarnating, when non-Reaper dailies become a more viable option. (Exception: The Scion feat is truly player's choice. I chose Earth for the extra Acid spellpower, which boosts my primary imbue.)

For destiny, I went with the standard Fury of the Wild mix. Twists are Grim Precision, Pin, and Rejuvenation Cocoon, with Otto's Whistler added at Level 30.

Gear

For the most part, I use crafted gear held over from my INT-based melee/ranged lives. INT is crafted, in the cloak slot, for KtA and to help with trapping skills. Trapping gear is located on the neck (Search) and gloves (Disable/Locks). I use Purple Dragon Gauntlets and Iron Mitts for Strength and heal amp for L20 and up, even if they only give +7/+8 to STR. Epic Ring of the Stalker (slots: Vitality 20/Heavy Fort) adds Ghostly and a ton of sneak attack/crit damage.

Armor goes as follows: L4: Utility Vest - L10: Giantcraft Leathers - L14: Black Dragonhide - L20 and up: Epic Duelist's Leathers (for the increased Dodge cap and Mobility feat on the armor itself)

For weapons, I only use two bows - the Silver Longbow for when I need to break DR/Good, and Unwavering Ardency for when I don't. You can also add a crafted longbow to the mix (Light/Bludgeon or Construct Bane/Ins. Deadly, Red slot Chaos) for Shroud portal/Codex/Marut DPS, but I've not needed one so far. Since I only rarely equip melee weapons, anything will do there. You can swap for a different melee Improved Crit feat based on what you have on hand.

Playstyle

Play like a ranged Ranger for the most part, albeit with less options for spells, though with much more bulk. You don't need to go into "kite for your life" mode every time you get a whiff of aggro - you can tank a couple of hits if you need to, assuming the mob is going down quickly enough.

Spells

You get two. Ram's Might is non-negotiable, +2 stacking STR and damage is huge. For the second spell, it's more situational. If you have a Draconic Soul Gem or a fifth Twist slot (Divine Energy Resistance), go with Jump. If you don't, take Resist Energy so you have some sort of buffer against elemental damage in either long play sessions without reapplying legacy buffs, or after death. You will get full effectiveness from either, as Fury of the Wild gives you five extra Ranger caster levels, making the buffs CL 11.

Keep FoM on an item handy in case there's no friendly caster around. Scroll Greater Heroism and True Seeing.

Rage

Consider the following. It turns off Precision and cuts you off from being able to use Cocoon and scrolls. You need Precision for Fortification bypass, and for to-hit on the highest difficulty settings.

That said, Rage can be situationally useful, even being fairly short and only 4 per rest. It helps you hit certain Strength benchmarks better, such as the lever in Tempest's Spine - at least on LH or below. Getting the lever on Elite requires gear I don't have and a higher tome. It also gives you a bit more HP and damage against low and no-fort mobs.

The moral of the story: Think before you Rage. Don't Rage at all in Reaper unless you need to hit a specific Strength number, because you might be the last one standing, raising the group.

 
Posted : 05/04/2018 8:37 pm
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