Decided to get a jump on this thread to link for fans who want to see our builds.
Asbjorn
Druid 20
True Neutral Aasimar
Stats
36pt Tome Level Up
---- ---- --------
Strength 17 +7 4: STR
Dexterity 8 +7 8: STR
Constitution 18 +7 12: STR
Intelligence 11 +7 16: STR
Wisdom 14 +7 20: STR
Charisma 8 +7
Skills
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
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Concent 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Intim 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Spellcr 1 1 1 1 1 1 1 1 2 5 15
Heal 1 1 1 1 1 1 1 1 1 1 1 1 1 1 14
Balance ½ 1 1 1 1 ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ 11
Jump 2 ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ 11
UMD 2 ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ 11
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16 5 6 6 6 6 6 6 6 6 7 7 7 7 7 7 7 7 8 8
Feats
1 : Quicken Spell
3 : Completionist
6 : Natural Fighting
9 : Natural Fighting
12 : Natural Fighting
15 : Improved Critical: Slashing
18 : Toughness
1 Aasimar: Bond of the Fallen
2 Druid : Wild Shape 1: Bear
5 Druid : Wild Shape 1: Wolf
8 Druid : Wild Shape 2: Dire Bear
11 Druid : Wild Shape 2: Winter Wolf
13 Druid : Wild Shape 3: Fire Elemental
17 Druid : Wild Shape 3: Water Elemental
Spells
1. Magic Fang (1), Maul (1), Lesser Vigor (2), Ram's Might (4), Jump (7)
2. Align Fang (3), Roar (3), Cure Light Wounds (4), Lesser Restoration (6), Flame Blade (9)
3. Shred (5), Cure Moderate Wounds (5), Vigor (6), Call Lightning (8), Spiderskin (11)
4. Rising Fury (7), Cure Serious Wounds (7), Freedom of Movement (8), Mass Lesser Vigor (10), Enveloping Swarm (13)
5. Animal Growth (9), Reincarnate (9), Death Ward (10), Cure Critical Wounds (12), Greater Vigor (15)
6. Tremor (11), Mass Vigor (11), Fire Shield (12), Greater Creeping Cold (14), Word of Balance (17)
7. Relentless Onslaught (13), Mass Greater Vigor (13), Regenerate (14), True Seeing (16), Elemental Toughness (19)
8. Earthquake (15), Heal (15), Finger of Death (16), Unstoppable (18), Fires of Purity (20)
9. Mass Regenerate (17), Storm of Vengeance (17), Mantle of the Icy Soul (18), Anger of the Noonday Sun (19), Snowslide (20)
Enhancements (80+12 AP)
Nature's Protector (42 AP)
• Nature's Protector, Nature's Defense, Magical Beast, Big Claws, Big Bear, The Great Bear
1. Rage of the Beast II, Bloody Claws III, Enchanted Defense III
2. Primal Beast II, Bloody Claws
3. Enduring Beast II, Savage Roar, Ursa's Heart III, Strength
4. Undying Beast, Beast Awakened, Ursa's Spirit III, Strength
5. Beast Unleashed, Bear Charge, Lightning Strikes the Mountain, Ursa's Will III, Force of Nature III
Nature's Warrior (30 AP)
• Natural Adept, Nature's Senses, Nature's Bounty, A True Hunter
1. Extra Wild Empathy III, Beastial Nature II, Athletic Hunter II
2. Flight III
3. Fight III, Prey on the Weak II, Strength
4. Fatal Harrier III, Four Legs Good, Ferocity III, Strength
Aasimar (20 AP)
• Stronger Bonds, Strength, Stronger Bonds II, Strength, Stronger Bonds III
1. Improved Recovery
2. Divine Purpose, Divine Resolve: Strength III
3. Divine Charge III, Improved Recovery
4. Improved Recovery
Gijo Aasimar
Rogue 20
True Neutral Aasimar
Stats
36pt Tome Level Up
---- ---- --------
Strength 8 +7 4: DEX
Dexterity 18 +7 8: DEX
Constitution 16 +7 12: DEX
Intelligence 16 +7 16: DEX
Wisdom 10 +7 20: DEX
Charisma 8 +7 24: DEX
28: DEX
Skills
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
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Disable 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Open Lo 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Search 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Spot 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Bluff 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Diplo 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Balance 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Hide 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Move Si 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Tumble 4 1 2 2 2 3 3 3 1 1 1 23
UMD 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Heal ½ 1 1½ 1½ 1½ 1 ½ ½ ½ ½ ½ 1 ½ 11
Jump 2 2 2 2 1 1 10
Swim 1 1 2 3 7
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44 12 12 12 12 12 13 13 13 13 13 13 13 13 14 14 14 14 14 14
Feats
1 : Two Weapon Fighting
3 : Completionist
6 : Precision
9 : Improved Two Weapon Fighting
12 : Improved Feint
15 : Improved Critical: Piercing
18 : Greater Two Weapon Fighting
21 Epic : Improved Sneak Attack
24 Epic : Overwhelming Critical
26 Destiny: Perfect Two Weapon Fighting
27 Epic : Toughness
28 Destiny: Holy Strike
29 Destiny: Elusive Target
30 Epic : Epic Toughness
30 Legend : Scion of: Astral Plane
1 Aasimar: Bond of the Protector
10 Rogue : Improved Evasion
13 Rogue : Opportunist
16 Rogue : Defensive Roll
19 Rogue : Skill Mastery
Enhancements (80+12 AP)
Assassin (41 AP)
• Knife in the Darkness, Dagger in the Back, Assassin's Trick, Nimbleness, Lethality, Deadly Shadow
1. Shiv III, Sneak Attack Training, Stealthy III
2. Sneak Attack Training
3. Critical Mastery III, Sneak Attack Training, Dexterity
4. Execute, Killer III, Sneak Attack Training, Dexterity
5. Assassinate, Measure the Foe III, Knife Specialization, Light Armor Mastery III
Thief-Acrobat (31 AP)
• Staff Control, Stick Fighting, Tumbler, Kip Up
1. Sly Flourish III, Fast Movement
2. Subtlety III, Haste Boost III
3. Shadow Dodge III, Dexterity
4. Improved Defensive Roll III, No Mercy III, Dexterity
Aasimar (20 AP)
• Stronger Bonds, Strength, Stronger Bonds II, Strength, Stronger Bonds III
1. Fight the Wicked, Counsel III, Improved Recovery
2. Fight the Wicked
3. Fight the Wicked, Improved Recovery
4. Divine Form, Improved Recovery
Destiny (24 AP)
Shadowdancer
1. Stealthy III, Technician III, Dexterity
2. Lithe III, Dexterity
3. Shrouding Strike III, Grim Precision III
4. Improved Invisibility III
5. Sealed Soul
Twists of Fate (31 fate points)
1. Sense Weakness (Tier 4 Fury)
2. Balanced Attacks (Tier 3 Primal)
3. Fast Healing (Tier 1 Fury)
4. Perfect Balance (Tier 1 Flowers)
5. Rejuvenation Cocoon (Tier 1 Primal)
Build: Voodu Warlock on the DDO forums. For RL3 I have made the following changes, as I have been doing recently for my 1-20 lives now that I have sufficient added survivability coming from reaper trees:
1. Spec'ing for charisma in the enhancement trees instead of con.
2. Taking wizard past life feat at 12 instead of Shield proficiency, and taking Shield Proficiency and Shield Mastery at 15 and 18.
3. Including the following spells:
Level 4 spells: Symbol of Persuasion instead of Protection from Elements
Level 5 spells: Circle of Death and Finger of Death instead of Tensor's Transformation and Waves of Exhaustion
Level 6 spells: Mass Charm Monster instead of Symbol of Death