DJgrubb build and w...
 
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DJgrubb build and what I use for most racial TRs

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 Gijo
(@gijo)
Posts: 684
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This is based off of Twizz's build here, might be slightly tweaked for past lives etc.

The race is human in this build post, but race does not matter, so just use what ever race you want next.

http://malkier.xyz/community/ranged/inquisitive-12-rogue-6-ranger-2-artificer/#post-4125

Inquis Rogue/Ranger/Artificer v2 DJ
12/6/2 Rogue/Ranger/Artificer
True Neutral Human


Level Order

1. Rogue           6. Ranger         11. Rogue          16. Rogue
2. Artificer       7. Ranger         12. Rogue          17. Rogue
3. Artificer       8. Ranger         13. Rogue          18. Rogue
4. Rogue           9. Ranger         14. Rogue          19. Rogue
5. Ranger         10. Ranger         15. Rogue          20. Rogue


Stats
               36pt     Tome     Level Up
               ----     ----     --------
Strength         8       +7       4: INT
Dexterity       16       +7       8: INT
Constitution    16       +7      12: INT
Intelligence    18       +7      16: INT
Wisdom           8       +7      20: INT
Charisma         8       +7      24: INT
                                 28: INT

Skills
         Rg Ar Ar Rg Rn Rn Rn Rn Rn Rn Rg Rg Rg Rg Rg Rg Rg Rg Rg Rg
          1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
         ------------------------------------------------------------
Heal      2  ½  ½  ½  3  2  1  1  1  1  1½ 1  1  1  1  1  1  1  1  1  23
Disable   4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
Open Lo   4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
Search    4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
Spot      4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
Bluff     4        3           ½  ½  1  1  3  2  2  1  1  1  1  1  1  23
Diplo     4        2           1  1  1  2  2  1  1  2  2  1  1  1  1  23
Balance   4  ½  ½  2  ½  ½  1½ ½  ½  ½  3  1  1  1  1  1  1  1  1  1  23
Jump      4  1  1  1  1  1  1  1  1     2  1  1  1  1  1  1  1  1  1  23
Swim      4              1                          2  5  5  4  1  1  23
Tumble    2                                3  5  5  3  1  1  1  1  1  23
UMD       4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
Haggle    4  1  1  1                                      1  2  5  6  21
         ------------------------------------------------------------
         50 10 10 15 13 13 13 14 14 14 16 17 17 17 17 18 18 18 18 19
Max      52 10 10 15 13 13 13 14 14 14 16 17 17 17 17 18 18 18 18 19


Feats

 1        : Point Blank Shot
 1 Human  : Augment Summoning
 3        : Completionist
 6        : Weapon Focus: Ranged
 9        : Precision
12        : Improved Critical: Ranged
15        : Improved Precise Shot
18        : Power Critical
21 Epic   : Overwhelming Critical
24 Epic   : Combat Archery
26 Destiny: Holy Strike
27 Epic   : Blinding Speed
28 Destiny: Doubleshot
29 Destiny: Harbinger of Chaos
30 Epic   : Improved Augment Summoning
30 Legend : Scion of: Elysium

18 Rogue  : Improved Evasion

 5 Ranger : Favored Enemy: Undead
 9 Ranger : Favored Enemy: Evil Outsider


Spells

Ranger
   1. Jump (8), Merfolk's Blessing (10)
Artificer
   1. 1. Conjure Bolts (2) (2), Admixture: Cure Light Wounds (2) (2), Grease (3) (3)

Enhancements (80 of 80+14 AP)

Inquisitive (41 AP)
    • Inquisitive, Hit the Streets, Mind Like Iron, True Seeing, Undaunted, Master Inquisitive
         1. Dual Shooter, Eye for Accuracy III, Law on your Side
         2. Crossbow Adept, Wand and Scroll Mastery I, Observation, Improved Law
         3. Crossbow Adept, What First?: Ask Questions First, Improved Observation, Intelligence
         4. Crossbow Adept, What Later?: Shoot Later, Inquisition Style: Martial Inquisition, Greater Law, Intelligence
         5. No Holds Barred, Inquisitor's Path: Jaded, Diplomatic Immunity

Battle Engineer (12 AP)
    • Battle Engineer
         1. Crossbow Training, Field Engineer III
         2. Extra Action Boost III

Mechanic (11 AP)
    • Arbalester, Tanglefoot, Targeting Sights
         1. Sharpshooter, Mechanics I, Awareness III
         2. Sharpshooter

Deepwood Stalker (11 AP)
    • Far Shot, Sneak Attack, Sniper Shot
         1. Favored Defense III, Increased Empathy III
         2. Survivalist

Harper Agent (5 AP)
    • Agent of Good I
         1. Weathered Traveler II, Strategic Combat


Destiny (24 AP)

Shiradi Champion
   1. Stay Frosty II, Healing Spring III, Illusion of Well Being III, Wisdom
   2. Pin II
   3. Otto's Whistler II
   4. In the Weeds III
   5. Track I, Stand and Deliver, Nerve Venom III
   6. Hunt's End

Twists of Fate (26 fate points)
   1. Martial Hymn (Tier 4 Fatesinger)
   2. Grim Precision (Tier 3 Shadowdancer)
   3. Dance of Flowers (Tier 1 Flowers)
   4. Extra Action Boost (Tier 1 Dreadnought)
 
Posted : Saturday, January 9, 2021 8:23 pm
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